
#ifndef WII_GI_E_STATUS_H
#define WII_GI_E_STATUS_H

namespace wiigi
{
   /**
    * enumerates all possible status codes
    */
   enum e_Status
   {
      d_StatusOK,               /**< Everything went well */
      d_StatusUnkown,           /**< Used to track missed status update */
      d_StatusBadFileName,      /**< take a guess */
      d_StatusNoMemory,
      d_SocketAlreadyConnected, /**< A network socket is already connected */
      d_SocketNotConnected, 
      d_BadAdress,
      d_IllegalRequest,
      d_BadParameters,
      d_Failed
      
   };
   
}

#endif //WII_GI_E_STATUS_H
